AI Insights · Timothy · October 2021
Top 5 Superhero Games in the UK: Q3 2021 Performance
Discover the performance trends of the top 5 superhero games in the UK during Q3 2021, including downloads, revenue, and active user metrics.
In the third quarter of 2021, the top five superhero games in the United Kingdom showcased diverse performance trends across downloads, revenue, and active users on a unified platform. This analysis, based on data from Sensor Tower, provides detailed insights into their performance.
MARVEL Future Revolution had a remarkable launch, with weekly revenue peaking at around $108K in the week of August 30. Downloads surged initially to 182K in the week of August 23, then gradually decreased to 9.2K by the end of September. Active users followed a similar trend, starting at 144K and declining to 20.7K by the last week of Q3.
The Superhero League experienced consistent weekly downloads, ranging from 13.4K to 24.6K throughout the quarter. Revenue remained relatively low, peaking at $80 in the week of August 9. Active users saw a slight fluctuation, starting at 80.1K in late June and ending at 67.5K by the end of September.
Elemental Master showed an initial spike in downloads, reaching 45.3K in mid-July, but then stabilized around 9.7K by the end of the quarter. Revenue was minimal, with a peak of $21 in the week of July 26. Active users saw a notable peak of 66.4K in late July, then settled around 33.6K by the end of September.
Heroes Inc! maintained a steady download rate, starting at 22.2K in late June and decreasing to 4.6K by the end of Q3. Revenue was modest, peaking at $75 in early August. The active user count started at 45.4K in late June and declined to 12.9K by the end of September.
Super Hero Flying School! saw fluctuating downloads, peaking at 16.1K in mid-August and ending at 12.2K by the last week of September. Revenue was also variable, with a peak of $409 in the week of August 23. Active users increased significantly from 1.4K in early July to 25.9K by late August, then settled at 16.8K by the end of the quarter.
These performance metrics highlight the varying success and engagement levels of the top superhero games in the UK during Q3 2021. For more detailed insights and data, visit Sensor Tower.